Level 1: The Gates
(What every traveler and new citizen must know to survive and interact)
Track 1: Etiquette & Social Navigation
1. Introduction to Gorean Customs X
2. The Art of the Bow: Forms and Meanings X
3. Addressing the Castes: Titles and Honorifics X
4. Tavern Etiquette for the Traveler
5. The Distinctions: Free versus Bond
6. Safe Passage: Presenting Papers at the Gate
7. The Silence of the Unfree
8. Courtesies of the Street: Yielding and Passing
9. The Role of the Paga Tavern in City Life
10. Recognizing Personal Boundaries in a Free City
Track 2: Basic City Law & Mechanics
11. The Fundamentals of City Law
12. Introduction to the Magistrate’s Court
13. The Weight of the Coin: Understanding Currency (Tarn Disks to Tarsk Bits)
14. Curfew and Night Watches
15. The Function of the City Guard
16. Weapons within the Walls: Carry Laws
17. The Role of the Slaver in the City Ecosystem
18. Understanding Sanctuary and Exile
19. Crimes and Basic Punishments
20. The Citizen’s Duty to the City
Track 3: The High Castes & Caste Colors
21. The Five High Castes: An Overview
22. Identifying the Colors: A Guide to Gorean Garb
23. The Scribes: Record Keepers of Gor
24. The Physicians: Healers and Scientists
25. The Builders: Architects of the Cylinders
26. The Merchants: The Lifeblood of Trade
27. The Warriors: Defenders of the City
28. The Concept of Caste Pride
29. Moving Between Castes: Is it Possible?
30. The Role of the Lower Castes in Daily Survival
Track 4: Flora, Fauna, & Geography
31. Geography of the Known World: A Primer
32. Identifying Dangerous Beasts: Sleen and Larls
33. Beasts of Burden: Tharlarion and Verr
34. The Tarn: Gor's Legendary Mount
35. Common Gorean Crops and Staples (Sa-Tarna and Paga)
36. Surviving the Wilds: Basic Travel Safety
37. The Rivers and Oceans: Navigating by Water
38. Understanding the Gorean Calendar and Seasons
39. The Threat of the Vosk River
40. Flora of the Forests: What to Avoid
Level 2: The Market
(Daily life, trade, caste interactions, and societal mechanics)
Track 1: Economics, Trade, & The Merchant Caste
41. The Merchant's Ledger: Advanced Gorean Economics X
42. Salt, Silk, and Steel: Major Trade Routes X
43. The Mechanics of the Slave Market X
44. Weights and Measures: Ensuring Fair Trade
45. The Salt Mines of Klima: Economic Impact
46. Guilds and Monopolies
47. The Role of the Merchant Ships and Fleets
48. Smuggling and the Black Market
49. Negotiating Contracts and Trade Agreements
50. The Economic Impact of the Sardar Fairs
Track 2: Deep Caste Studies & Artisan Crafts
51. The Metal Workers: Forging the Swords of Gor
52. The Bakers and Butchers: Feeding the City
53. The Clothiers: Silk Weaving and Design
54. The Leather Workers: Armor and Harnesses
55. The Role of the Woodsmen
56. The Slavers' Guild: Regulations and Standards
57. The Assassins: The Black Caste and the Dagger
58. The Entertainers: Singers, Musicians, and Poets
59. The Tarn Keepers: Training and Breeding
60. The Role of the Peasant in Gorean Agriculture
Track 3: The Household & Free Women
61. The Gorean Household: Structure and Management
62. The Role of the Free Woman in Society
63. The Robes of Concealment: Modesty and Tradition
64. Free Companionship: Vows and Contracts
65. The Management of Domestic Slaves
66. Raising Children in a Gorean City
67. Hosting Feasts and Entertaining Guests
68. The First Companion: Duties and Privileges
69. Inheritance and Property Laws
70. The Veil and Its Societal Implications
Track 4: Applied Sciences & City Infrastructure
71. Healing with Gorean Herbs: A Physician’s Primer
72. The Builders' Code: Constructing the Cylinders
73. Aqueducts and City Water Management
74. The Science of the Healing Ointments (Dar-Kosis and others)
75. Agricultural Innovations and Irrigation
76. Cryptography: The Secret Codes of the Scribes
77. The Design of Gorean Fortifications
78. Ship Building: From Barges to Galleys
79. Astronomy and Navigating by the Stars
80. Public Health and Sanitation in the Cylinders
Level 3: The Cylinder
(High-level politics, obscure lore, and leadership discussions)
Track 1: Leadership & City Administration
81. The Role of the High Council X
82. Ubar versus Administrator: Forms of Government X
83. The Duties of a City Governor/Chancellor X
84. Taxation and Managing the City Treasury
85. Drafting City Charters and Legislation
86. Diplomacy Between Independent Cities
87. Managing Famine, Plague, and City Crises
88. The Politics of the Games and Arenas
89. Holding Council: Debate and Consensus
90. Treason and the Stability of the Cylinder
Track 2: Philosophy, Law, & The Codes
91. The Code of the Warriors: In-Depth Analysis
92. The Philosophy of the Scribes
93. The Concept of Honor in Gorean Society
94. Slavery as a Philosophical Imperative
95. The Law of the Sardar 96. Analyzing Historical Treaties
97. The Ethics of the Physicians' Caste
98. Exile and the Loss of the Home Stone
99. The Meaning of the Home Stone: A Psychological Study
100. Debating the Nature of Natural Law
Track 3: Military Strategy & History
101. Siege Warfare and City Defense
102. The Deployment of Tarn Cavalry
103. Infantry Tactics and Phalanx Formations
104. Naval Warfare on the Thassa
105. The History of Ar and Her Empires
106. The Fall of Great Cities: Historical Case Studies
107. Intelligence Gathering and Espionage
108. Supplying an Army on the March
109. The History of the Wagon Peoples
110. Mercenaries and the Economics of War
Track 4: Esoteric Lore & The Unknown
111. The Lore of the Priest-Kings
112. The Sardar Mountains: Myths and Realities
113. The Kurii Threat: Gor’s Greatest Enemy
114. Technology of the Priest-Kings (What is Permitted)
115. Theories on the Origins of Gor and Earth
116. The Tribes of the Tahari Desert
117. The Mysteries of the Torvaldsland North
118. The Red Hunters of the Ice
119. Artifacts and Relics of the Past
120. The End of Days: Gorean Eschatology
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