Friday, May 1, 2026

Comprehensive Syllabus of 120 Class Titles

Level 1: The Gates

(What every traveler and new citizen must know to survive and interact)

Track 1: Etiquette & Social Navigation

1. Introduction to Gorean Customs X

2. The Art of the Bow: Forms and Meanings X

3. Addressing the Castes: Titles and Honorifics X

4. Tavern Etiquette for the Traveler

5. The Distinctions: Free versus Bond

6. Safe Passage: Presenting Papers at the Gate

7. The Silence of the Unfree

8. Courtesies of the Street: Yielding and Passing

9. The Role of the Paga Tavern in City Life

10. Recognizing Personal Boundaries in a Free City

Track 2: Basic City Law & Mechanics 

11. The Fundamentals of City Law 

12. Introduction to the Magistrate’s Court 

13. The Weight of the Coin: Understanding Currency (Tarn Disks to Tarsk Bits) 

14. Curfew and Night Watches 

15. The Function of the City Guard 

16. Weapons within the Walls: Carry Laws 

17. The Role of the Slaver in the City Ecosystem 

18. Understanding Sanctuary and Exile 

19. Crimes and Basic Punishments 

20. The Citizen’s Duty to the City

Track 3: The High Castes & Caste Colors 

21. The Five High Castes: An Overview 

22. Identifying the Colors: A Guide to Gorean Garb 

23. The Scribes: Record Keepers of Gor 

24. The Physicians: Healers and Scientists 

25. The Builders: Architects of the Cylinders 

26. The Merchants: The Lifeblood of Trade 

27. The Warriors: Defenders of the City 

28. The Concept of Caste Pride 

29. Moving Between Castes: Is it Possible? 

30. The Role of the Lower Castes in Daily Survival

Track 4: Flora, Fauna, & Geography 

31. Geography of the Known World: A Primer 

32. Identifying Dangerous Beasts: Sleen and Larls 

33. Beasts of Burden: Tharlarion and Verr 

34. The Tarn: Gor's Legendary Mount 

35. Common Gorean Crops and Staples (Sa-Tarna and Paga) 

36. Surviving the Wilds: Basic Travel Safety 

37. The Rivers and Oceans: Navigating by Water 

38. Understanding the Gorean Calendar and Seasons 

39. The Threat of the Vosk River 

40. Flora of the Forests: What to Avoid


Level 2: The Market

(Daily life, trade, caste interactions, and societal mechanics)

Track 1: Economics, Trade, & The Merchant Caste 

41. The Merchant's Ledger: Advanced Gorean Economics X 

42. Salt, Silk, and Steel: Major Trade Routes X 

43. The Mechanics of the Slave Market X

44. Weights and Measures: Ensuring Fair Trade 

45. The Salt Mines of Klima: Economic Impact 

46. Guilds and Monopolies 

47. The Role of the Merchant Ships and Fleets 

48. Smuggling and the Black Market 

49. Negotiating Contracts and Trade Agreements 

50. The Economic Impact of the Sardar Fairs

Track 2: Deep Caste Studies & Artisan Crafts 

51. The Metal Workers: Forging the Swords of Gor 

52. The Bakers and Butchers: Feeding the City 

53. The Clothiers: Silk Weaving and Design 

54. The Leather Workers: Armor and Harnesses 

55. The Role of the Woodsmen 

56. The Slavers' Guild: Regulations and Standards 

57. The Assassins: The Black Caste and the Dagger 

58. The Entertainers: Singers, Musicians, and Poets 

59. The Tarn Keepers: Training and Breeding 

60. The Role of the Peasant in Gorean Agriculture

Track 3: The Household & Free Women 

61. The Gorean Household: Structure and Management 

62. The Role of the Free Woman in Society 

63. The Robes of Concealment: Modesty and Tradition 

64. Free Companionship: Vows and Contracts 

65. The Management of Domestic Slaves 

66. Raising Children in a Gorean City 

67. Hosting Feasts and Entertaining Guests 

68. The First Companion: Duties and Privileges 

69. Inheritance and Property Laws 

70. The Veil and Its Societal Implications

Track 4: Applied Sciences & City Infrastructure 

71. Healing with Gorean Herbs: A Physician’s Primer 

72. The Builders' Code: Constructing the Cylinders 

73. Aqueducts and City Water Management 

74. The Science of the Healing Ointments (Dar-Kosis and others) 

75. Agricultural Innovations and Irrigation 

76. Cryptography: The Secret Codes of the Scribes 

77. The Design of Gorean Fortifications 

78. Ship Building: From Barges to Galleys 

79. Astronomy and Navigating by the Stars 

80. Public Health and Sanitation in the Cylinders


Level 3: The Cylinder

(High-level politics, obscure lore, and leadership discussions)

Track 1: Leadership & City Administration 

81. The Role of the High Council X 

82. Ubar versus Administrator: Forms of Government X

83. The Duties of a City Governor/Chancellor X

84. Taxation and Managing the City Treasury 

85. Drafting City Charters and Legislation 

86. Diplomacy Between Independent Cities 

87. Managing Famine, Plague, and City Crises 

88. The Politics of the Games and Arenas 

89. Holding Council: Debate and Consensus 

90. Treason and the Stability of the Cylinder

Track 2: Philosophy, Law, & The Codes 

91. The Code of the Warriors: In-Depth Analysis 

92. The Philosophy of the Scribes 

93. The Concept of Honor in Gorean Society 

94. Slavery as a Philosophical Imperative 

95. The Law of the Sardar 96. Analyzing Historical Treaties 

97. The Ethics of the Physicians' Caste 

98. Exile and the Loss of the Home Stone 

99. The Meaning of the Home Stone: A Psychological Study 

100. Debating the Nature of Natural Law

Track 3: Military Strategy & History 

101. Siege Warfare and City Defense 

102. The Deployment of Tarn Cavalry 

103. Infantry Tactics and Phalanx Formations 

104. Naval Warfare on the Thassa 

105. The History of Ar and Her Empires 

106. The Fall of Great Cities: Historical Case Studies 

107. Intelligence Gathering and Espionage 

108. Supplying an Army on the March 

109. The History of the Wagon Peoples 

110. Mercenaries and the Economics of War

Track 4: Esoteric Lore & The Unknown 

111. The Lore of the Priest-Kings 

112. The Sardar Mountains: Myths and Realities 

113. The Kurii Threat: Gor’s Greatest Enemy 

114. Technology of the Priest-Kings (What is Permitted) 

115. Theories on the Origins of Gor and Earth 

116. The Tribes of the Tahari Desert 

117. The Mysteries of the Torvaldsland North 

118. The Red Hunters of the Ice 

119. Artifacts and Relics of the Past 

120. The End of Days: Gorean Eschatology

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